Rand.Sval graph : ?loops:bool -> v:int -> e:int -> unit -> graphval labeled :
(vertex -> vertex -> edge_label) ->
?loops:bool ->
v:int ->
e:int ->
unit ->
graphval random_few_edges : loops:bool -> v:int -> e:int -> graphval random_many_edges : loops:bool -> v:int -> e:int -> graphval gnp : ?loops:bool -> v:int -> prob:float -> unit -> graphval gnp_labeled :
(vertex -> vertex -> edge_label) ->
?loops:bool ->
v:int ->
prob:float ->
unit ->
graph