Rand.S
val graph : ?loops:bool -> v:int -> e:int -> unit -> graph
val labeled :
(vertex -> vertex -> edge_label) ->
?loops:bool ->
v:int ->
e:int ->
unit ->
graph
val random_few_edges : loops:bool -> v:int -> e:int -> graph
val random_many_edges : loops:bool -> v:int -> e:int -> graph
val gnp : ?loops:bool -> v:int -> prob:float -> unit -> graph
val gnp_labeled :
(vertex -> vertex -> edge_label) ->
?loops:bool ->
v:int ->
prob:float ->
unit ->
graph